2025-03-102025-03-102022SILVA, Karen Sulliany Souza da. Uso da aprendizagem tangencial através de jogos: um mapeamento sistemático da literatura. Orientadora: Fabíola Pantoja Oliveira Araújo. 2022. 13 f. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Faculdade de Computação, Instituto de Ciências Exatas e Naturais, Universidade Federal do Pará, Belém, 2022. Disponível em:. Acesso em:.https://bdm.ufpa.br/jspui/handle/prefix/7801Tangential learning is a concept for an event in which people are motivated by non-teaching media to learn new things. To use this concept, one needn't realize deep changes in school institutes, so this process of learning associated with video games can be a good way to use the natural power of games to engage your audience. In that context, this article describes a systematic mapping, which consulted 44 databases and selected 10 articles, which passed the inclusion and exclusion criteria, aiming to identify how this concept has been approached, when associated with video games, around the world between the years 2012 and 2021. It was found that there are still few publications reporting the application of tangential learning, research on the subject is still analyzing games and their elements and player reports on spontaneous learning motivated by video games.Acesso AbertoAprendizagem TangencialJogosVideogamesEducaçãoTangential LearningGamesEducationCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOUso da aprendizagem tangencial através de jogos: um mapeamento sistemático da literaturaTrabalho de Curso - Graduação - Monografia