2025-03-072025-03-072021NETO, Tuby D’ OLIVEIRA. Agile game development process: um processo para o desenvolvimento de jogos. Orientador: Sandro Ronaldo Bezerra Oliveira. 2021. 34 f. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Faculdade de Computação, Instituto de Ciências Exatas e Naturais, Universidade Federal do Pará, Belém, 2021. Disponível em:. Acesso em:.https://bdm.ufpa.br/jspui/handle/prefix/7784The search for processes and good practices that support the electronic games development is increasingly common. However, although there is a lot of information about these methodologies aimed at traditional computer systems, there is little data in the literature about these approaches for the context of digital games and, when they exist, they are insufficient or very prolific, making an application in real environments unfeasible. This work presents the Agile Game Development Process, a proposal for a process for the digital games development, which combines aspects of other processes found in bibliographic surveys with some agile practices. Hence, the models identified in the literature were examined, extracting the best practices for the context of electronic games in order to build the proposed process. The article elucidates the flows, actors, tasks, artifacts and technologies in a succinct way in order to make the implementation viable.Acesso AbertoJogos digitaisDesenvolvimento de JogosMetodologia ágilProcesso de softwareDigital gamesGame developmentAgile methodologySoftware processCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOAgile game development process: um processo para o desenvolvimento de jogosTrabalho de Curso - Graduação - Monografia