2025-03-122025-03-122024TADAIESKY, Von Harrison Cardoso. Quebra-cabeça: um jogo adaptável para fortalecer as habilidades cognitivas e motoras de pessoas com deficiência. Orientadora: Marcelle Pereira Mota. 2024. 18 f. Trabalho de Curso (Bacharelado em Ciência da Computação) – Faculdade de Computação, Instituto de Ciências Exatas e Naturais, Universidade Federal do Pará, Belém, 2024. Disponível em: https://bdm.ufpa.br/jspui/handle/prefix/7838. Acesso em:.https://bdm.ufpa.br/jspui/handle/prefix/7838Serious games are widely applied in various traditional sectors, prominently in educational and healthcare settings. However, the lack of adaptable serious games results in digital exclusion for individuals with intellectual disabilities, posing challenges for healthcare and education professionals. This study proposes the adaptable serious game "Puzzle" to facilitate the integration of individuals with intellectual disabilities with digital technologies and aid in their treatments. Developed in collaboration with healthcare experts, the game is part of a broader project aiming to overcome interaction barriers and promote digital inclusion in the healthcare domain. Following the completion of the initial testing phase, adhering to universal usability heuristics and involving researchers in Human-Computer Interaction, the next step involves evaluating its effectiveness through tests with the target audience.Acesso AbertoAcessibilidadeTecnologia assistivaJogos adaptáveisJogos sériosJogos para a SaúdeAccessibilityAssistive technologyAdaptive gamesSerious gamesHealth gamesCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOQuebra-cabeça: um jogo adaptável para fortalecer as habilidades cognitivas e motoras de pessoas com deficiênciaTrabalho de Curso - Graduação - Monografia