2025-08-082025-08-082018-02-01VIEIRA, Lucas Maldini da Costa. Criação de objeto virtual de aprendizagem: multiplataforma para o ensino de ciências na Amazônia. Orientador: Alberto Monteiro dos Santos. Coorientadora: Gleiciane Leal Moraes Pinheiro. 2018. 47 f. Trabalho de Curso (Licenciatura em Ciências Naturais) – Faculdade de Ciências Naturais, Campus Universitário de Breves, Universidade Federal do Pará, Breves, 2018. Disponível em: https://bdm.ufpa.br/handle/prefix/8464. Acesso em: .https://bdm.ufpa.br/handle/prefix/8464As the educational methodologies evolved, many strategies were created to help the educator in the difficult task of teaching. Using the most diverse methods and resources, those strategies take into account the target audience and the availability of materials. The increasing use of information technology by society and the development of new educational strategies showed that technological resources will become an option and needed component of the methods for contemporaneous teachers. Therefore, this work aims the creation process of a virtual learning object geared specifically to the students of the basic education of the Marajoara region. For this purpose the virtual learning object was created in one of the most used platforms for the creation of virtual games, the software Unity 5.6.0f3, better known as Unity 3D, a program that can be used to elaborate multiplatform applications. Other programs as Fungus, Gimp and Spriter were used for programming, production of the drawings and scenarios used in the Game. The game created is a narrative that tells the story of Círo, a young man who faces the most diverse situations and recalls lessons from his childhood in Amazonia. The game has simulations, interactions, assessments and was developed within an Amazon context, showing that everywhere you can see and study science. The object therefore aim to use technology as a teaching tool and the process of creating this material shows that any educator can create his own tools of work, just have the knowledge and dedication to produce them.Acesso AbertoEducaçãoTecnologiaObjeto virtual de aprendizagemEducationTechnologyVirtual learning objectCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::TECNOLOGIA EDUCACIONALCriação de objeto virtual de aprendizagem: multiplataforma para o ensino de ciências na AmazôniaTrabalho de Curso - Graduação - MonografiaAttribution-NonCommercial-NoDerivs 3.0 Brazil