2025-03-122025-03-122024KENJIRO, Marcus Victor dos Reis. Ritmo mania: um jogo de memória auditiva e visual para crianças com deficiência. Orientadora: Marcelle Pereira Mota. 2024. 14 f. Trabalho de Curso (Bacharelado em Ciência da Computação) – Faculdade de Computação, Instituto de Ciências Exatas e Naturais, Universidade Federal do Pará, Belém, 2024. Disponível em:. Acesso em:.https://bdm.ufpa.br/jspui/handle/prefix/7832Assistive technologies are conceptualized as services or tools that assist individuals with disabilities or limitations, whether temporary or permanent. In this sense, children are the relevant audience for the use of assistive technologies, as it is during childhood that cognitive and motor skills are most explored. It is important to associate these technologies with playful and interactive strategies, such as games and recreational activities. In the realm of inclusive education, these aspects must also be addressed, as it creates an environment for cognitive, motor, and social development, allowing children with disabilities to explore and learn not only in an educational manner but also in a enjoyable and personalized way. In light of this, this work presents a playful alternative aimed at children with disabilities, describing the organization, development, and heuristic evaluation of an auditory and visual memory game named "Ritmo Mania," which explores skills such as attention and memory stimulation, as well as pattern recognition.Acesso AbertoTecnologias assistivasCriançaDeficiênciaEstratégias lúdicasJogos adaptáveisAssistive technologiesChildrenDisabilitiesPlayful strategiesAdaptable gamesCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAORitmo mania: um jogo de memória auditiva e visual para crianças com deficiênciaTrabalho de Curso - Graduação - Monografia