2025-03-072025-03-072021-06-21CANTÃO, Vitor Novaes. Uso de métodos de animação procedural: recomendações para aplicação. Orientador: Sandro Ronaldo Bezerra Oliveira. 2021. 89 f. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Faculdade de Computação, Instituto de Ciências Exatas e Naturais, Universidade Federal do Pará, Belém, 2021. Disponível em:. Acesso em:.https://bdm.ufpa.br/jspui/handle/prefix/7787The rise of computer graphics gave birth to a new generation of videogames where unparallel graphics and meticulous animation became the standard. Furthermore, as the industry grew, the interest of new game developers and new tools have expanded as well. In the field of videogame animation, procedural animations yield results that would be otherwise impossible or extremely time-consuming, providing more vivid and game worldconnected outcomes. This work introduces new game developers to procedural animation techniques, by presenting a guide with different methods and sections, containing: how to use, when to apply, and real-world scenario usage. The processes consisted of the selection of the techniques based on criteria such as industry relevance, outcome quality, and ease of implementation. Each method was studied and applied, resulting in the guide sections containing discussions about the implementation complexities, limitations, and pre-requisites.Acesso AbertoAnimação proceduralRecomendações para aplicaçãoJogosInverse kinematicsUnityProcedural animationApplication guideGamesCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOUso de métodos de animação procedural: recomendações para aplicaçãoTrabalho de Curso - Graduação - Monografia