2025-10-302025-10-302025-12-12ARAÚJO, Antônio Lucas Costa. Aplicações e desafios da inteligência artificial em sistemas interativos. Orientador: Igor Ruiz Gomes. 2024. 15 f. Trabalho de Curso (Bacharelado em Sistemas de Informação) – Faculdade de Computação, Campus Universitário de Castanhal, Universidade Federal do Pará, Castanhal, 2024. Disponível em: https://bdm.ufpa.br/handle/prefix/8768. Acesso em:.https://bdm.ufpa.br/handle/prefix/8768This final project explores the development and evaluation of user interfaces and Artificial Intelligence (AI) in interactive systems. The study uses a digital game developed with Godot 4.0 as a case study to analyze how AI techniques and interface design impact the user experience. The game was created using Godot Script, a dynamically typed language optimized for the Godot engine, and integrates introductory dialogues through the Dialogic 2.0 plug-in, enhancing user immersion. The game exemplifies the application of AI in interactive systems through adaptive enemy behaviors, such as Slime, which employs motion prediction techniques and dynamic response to player actions. The work contributes to interactive systems by showing how interface evaluation and the application of AI can improve the user experience in complex systems.Acesso AbertoSistemas interativosInterfaceInteligência artificialInteractive systemsArtificial intelligenceCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO::SISTEMAS DE COMPUTACAOAplicações e desafios da inteligência artificial em sistemas interativosTrabalho de Curso - Graduação - ArtigoAttribution-NonCommercial-NoDerivs 3.0 Brazil