2025-02-282025-02-282020MORAES, Elias Sena. Camínimo do açaí: um jogo para auxiliar no ensino do caminho mínimo em grafos não direcionados. Orientadora: Fabíola Pantoja Oliveira Araújo. 2019. 92 f. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Faculdade de Computação, Instituto de Ciências Exatas e Naturais, Universidade Federal do Pará, Belém, 2020. Disponível em:. Acesso em:.https://bdm.ufpa.br/jspui/handle/prefix/7759Over the years, the importance that Digital Information and Communication Technologies (TDICs) exert and will continue to exert before society becomes more evident. Concerning education, these tools can help in the pedagogical process of building knowledge, making it more pleasant and interesting for students. For computing, TDICs make it possible to include students in the Computational Thinking development process, even if these individuals are located far from large centers, and one of the strategies that unites TDICs, computing and education is the use of games as a tool for support for teaching and the development of logical thinking. Therefore, CaMínimo do Açaí was developed, a game to stimulate the development of computational thinking in high school students at Escola Agostinho Moraes de Oliveira, located in the municipality of Inhangapi, Northeast Pará. CaMínimo do Açaí uses the concepts of graphs and minimum path as a basis for solving the problems found in it, and sought greater interest and identification of the school's students by inserting the açaí harvest in the scenario and dynamics of the game, which is one of the most important activities for both economy and the culture of the people of Inhangapi. After using the software, 100% of the students indicated that concepts of computing when related to everyday life facilitate learning, 100% of the students also agreed that the activities carried out efficiently showed the importance of the minimum path in graphs and where it can be employee.Acesso AbertoPensamento computacionalComputação no ensino médioGrafosCaminho mínimoJogos educativosComputational thinkingHighs school computingGraphsShortest pathEducational gamesCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOCamínimo do açaí: um jogo para auxiliar no ensino do caminho mínimo em grafos não direcionadosTrabalho de Curso - Graduação - Monografia