2026-04-272026-04-272025-09-15SILVA, José Bruno Oliveira da. Vivências docente de um aluno em licenciatura em matemática. Orientador: José Geraldo Gonçalves da Silva. 2025. 51 f. Trabalho de Curso (Licenciatura em Matemática) – Faculdade de Matemática, Campus Universitário de Castanhal, Universidade Federal do Pará, Castanhal, 2025. Disponível em: https://bdm.ufpa.br/handle/prefix/9490. Acesso em:.https://bdm.ufpa.br/handle/prefix/9490This portfolio compiles three academic works that address innovative methodologies in mathematics education. The first study investigates Problem-Solving Through Mathemati cal Modeling in 9th Grade. This research explores how mathematical modeling can connect students with real-world issues, promoting critical thinking, logical reasoning, and the development of socio-emotional skills such as teamwork. The portfolio then presents the learnings from PIBID: Mathematical Games and the Four Basic Mathematical Operations, an experience report on using games as an educational tool. Based on Ausubel’s Theory of Meaningful Learning and gamification strategies, the study showed that games can make teaching more engaging and accessible. Finally, the work on The Use of Scratch in Mathematics Education examines how this visual programming language can be used to explore complex mathematical concepts interactively. The results of a practical project with students indicated that Scratch is an accessible and efficient platform that, with proper support, develops computational thinking and a deeper understanding of mathe matics. In summary, the compiled works reinforce the importance of integrating creative methodologies and technologies in teaching the subject, highlighting how these approaches empower students to face the challenges of the real world.Acesso AbertoModelagem matemáticaJogosScratchMathematical modelingGamesCNPQ::CIENCIAS EXATAS E DA TERRA::MATEMATICAVivências docente de um aluno em licenciatura em matemáticaTrabalho de Curso - Graduação - Monografia